Design, UI/UX, Art Direction, Sound & Music, Testing / QA, Packaging, Publishing, IP Management, Analytics.





As half of a two-person team, I designed, produced, and shipped over a dozen Hidden Object / Puzzle Adventure games from 2007 to 2013, recognizing and adapting to changing form factors and retail channels. Initially, we crafted many game assets ourselves, but then quickly scaled production and adjusted to meet evolving market trajectories, both of us learning to wear and swap all the same hats interchangeably. I personally auditioned, hired, paid, and managed dozens of external professionals for voice acting, programming, digital and traditional art and overpainting - ensuring polished, cohesive products. My comprehensive, end-to-end involvement spanned design, art direction, code, sound, music, testing, UI/UX, and publishing, with all aspects measured and revised through customer surveys and analytics. I'm passionate about game design, excelling at transforming complex ideas into engaging player experiences. The games below highlight various examples of my contributions to evolving genre mechanics, integrating narrative, and increasing title sophistication as the HOPA genre matured. I also developed numerous reusable gameplay modes / mini-game variations, a strategic approach to content scalability. This history of design leadership, resource management, and execution aligns directly with bringing major, established IP to life in an immersive HOPA format. I ensure both creative vision and technical feasibility.